KKB GAMES

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

A New Year

Hey all!

Here with your 2017 updates. Things are still slow and I apologize for the lack up updates. There hasn’t been a lot to talk about. We had to put a lot of things on hold over winter holidays and the new year. We lost a lot of people over 2016 but have found new ones in the new year! We have a new writer and composer for Ephemeral and a possible helper to code Aeronaut.

I’ve been working on writing for Aeronaut and it’s along pretty nice. I’m hoping for a finished first draft in the next month or so. Ephemeral has a soft release date of May 2017. Finger’s crossed that we can make it. lol

I’ll try to pop in here more often with how things are going. It’s been a rough two years and we made mistakes, but learned a lot in the end. Here’s to a great 2017!

updates

Greetings all!
Some updates for you all on Aeronaut. I’ve starting putting together the game engine. It’s coming along, slowly, but coming. No date yet for the demo release, but I’m working on it!

Done more writing in the last week then I’ve done in months. It’s really coming along! We have Ren, a new writer, on board to give me hand and give us that last push to get the script polished and shiny.

Almost all the character sprites are done! Just a couple more to go. Once Candy has those all done we will be doing some fun reveals over on the website. Get hyped! =D 

Thanks for sticking around even with all our long stretches of silence. We’re working hard and can’t wait to start sharing what we’ve done!

kkbgames aeronaut video games updates

Updates~

Yo! Hi all you new followers. Bunch of you showed up since I last been on here. Welcome and forgive my lack up updates around here. OTL

Summer is a busy time for the team since we all have “real life” jobs and retail is hell this time of year. But we’re slowly coming around. We’ll be doing some character reveals for the official art for Aeronaut and maybe even some writing sneak peeks. OH HO HO!

We’ve decided to move Aero over to Unity since we want to make it more interactive and have more exploration options. I’m not super great at the engine yet, so hopefully it won’t put us back to far. I may be looking for another more experienced coder to double check my work. Still thinking about it.

I’m about half way through outlining it. Main plot line is done and now working on fleshing out the other paths. End of July is my (hopeful) deadline for it.

That’s about it for now. Stay awesome my peeps!

updates video games kkbgames aeronaut

Yozz, I haven’t updated over here in a while… uhhh Hi guys! How’s it going? =D

We’re still alive! Slow but steady as per our usual mantra. I’m hopping to get a lot of fun new stuff to show you guys over the summer soon! Look forward to some demos and character reveals for Ephemeral and Aeronaut!

I’m doing some major re-tooling on Aeronaut. It’s going to be bigger and better then ever! I’ll post some concept sketches soon. Shield your eyes from my arttt.

But in better Art news. Our lovely Candy has designed some lovely stickers for our cons. But I will be uploading our leftover stock over on our website store. Keep an eye open for when those go live. We also have a donation option available for those who feel inclined. Help me shower my beautiful artists and composers in all they deserve.  

I think that’s about all for now. Stay lovely my peeps!

-Kat

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